

face 198 area does not match neighbour by 0.0076471% - possible face ordering problem.įrom the error message, we can see that it is quite sure that snappyHexMesh successfully recognises the background mesh as a 2D one, so far so good. Please check the geometry or adjust the orthogonality tolerance. The number of points in the mesh is not equal to twice the number of edges normal to the plane - this may be OK only for wedge geometries. In file twoDPointCorrector/twoDPointCorrector.C at line 160 In file motionSmoother/motionSmootherAlgo.C at line 657ĢD mesh-motion probably not correct in parallelįrom function void Foam::twoDPointCorrector::calcAddressing() const Moving mesh using displacement scaling : min:1 max:1Ĭorrecting 2-D mesh motion-> FOAM Warning :įrom function void Foam::motionSmootherAlgo::modifyMotionPoints(Foam::pointField&) const
#OPENFOAM WEDGE PATCH SERIAL#
This works just fine when you mesh on a serial processor, but when one tries to do the same meshing process in parallel, snappyHexMesh would give the following complaints and lead to a fatal error. Similarly, an empty boundary type can tell snappyHexMesh don't bother to mesh in the perpendicular direction. When setting up the 2D simulation cases, the boundary condition of frontAndBack patches should be set to empty to prevent OpenFOAM from doing calculations in the third dimension. ReconstructParMesh -constant #include the constant dir in the times listĮxtrudeMesh Pitfalls Fatal error in parallel 2D hex-meshing blockMeshįoamJob -s -p snappyHexMesh -parallel -overwrite Generate the background mesh, run snappyHexMesh and do the extrusion using the following commands. SourceCase "$FOAM_CASE" //Use "." to extrude the current case in situĮxposedPatchName front //Note that here no brackets are needed The extrudeMeshDict looks like this: FoamFile So look for the extrudeMeshDict files in the $FOAM_TUTORIALS folder using this command find $FOAM_TUTORIALS -name extrudeMeshDict

#OPENFOAM WEDGE PATCH PATCH#
The key process is extrudeMesh, which extrudes one patch for a certain distance after the 3D mesh is generated.
